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WebSockets, WCF & Silverlight 5

| Wednesday, July 6, 2011
Running The Application

 If you run the application you will be present with a log in screen (below), where you just enter a unique name - the name is not validated here - but that is something that can be easy implemented - all we are after is a unique name that can be later used to indicate who pushed a an update from the client on the GUI.

LoginScreen.JPG
Once logged into the application, the main screen will be display. It contains a grid, with cell foreground colors converted, based on their cell values. A number of gauges, are displayed below the grid, that reflect the values within the grid itself. Below the gauges, is a  textbox and button to update the 'Fan' gauge (push the value to the server and then onto each connected session). At the bottom is a textblock that will display all the transactions from other stores\users or auto generated by the server and pushed to all the clients.

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Code Explanation
 Client (Silverlight) Code

namespace Client
{
    [ScriptableType]
    public partial class ClientPage : Page
    {
        private ObservableCollection<ThermoTemps> thermoCollection;
      
        public ClientPage()
        {
            InitializeComponent();
            ThermoCollection = new ObservableCollection<ThermoTemps>();
            this.gridThermo.ItemsSource = ThermoCollection;
            HtmlPage.RegisterScriptableObject("myObject", this);
        }

        private void button1_Click(object sender, RoutedEventArgs e)
        {
            HtmlPage.Window.Invoke("sendMessage", this.txtFan.Text);
        }

        [ScriptableMember]
        public void UpdateText(string result)
        {
            try
            {
                string jsonString = result.Substring(result.IndexOf('{'));
                ThermoTemps myDeserializedObj = new ThermoTemps();

                DataContractJsonSerializer dataContractJsonSerializer = new DataContractJsonSerializer(typeof(ThermoTemps));
                MemoryStream memoryStream = new MemoryStream(Encoding.Unicode.GetBytes(jsonString));
                myDeserializedObj = (ThermoTemps)dataContractJsonSerializer.ReadObject(memoryStream);
                ThermoCollection.Add(myDeserializedObj);

Read more: Codeproject
QR: WebSocketsSilverlight.aspx

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