Well we have made more progress on the Networking package and an update is in order. Multiplayer now works for Mac, Windows (MonoGame only), iOS and Android via local networking and we have successfully connected to peers using these different operating systems. You can also test this out yourselves using the Peer2Peer sample code found in the git repository. Now for the exciting part. Myself and technomage have been working on getting multiplayer working over the internet. Right now we are calling it MonoGame-Live (subject to change in the future) and it consists of an introduction Master/Server component that also supports NAT-Punch through using the Lidgren Network library. Last night we have successfully connected multiple peers using the server from multiple operating systems. There are still some glitches to workout but progress has been made. Read more: Cocoa-Mono
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