We must do something to show all the potential of the Silverlight in game domain. So in my tutorial, I will use C# rather than XAML as possible as I can. It is more flexible in game architecture than Flash; at last, all the tutorials will make up a game engineer, which is my purpose that I want to achieve.
Let’s return to the topic of this article, “How to create animation on object?”
In Silverlight, there are 3 methods to create animation.
1) Storyboard
This method is recommended by Microsoft, so I introduce it at first.
Now I will do a demo to show how to use Storyboard in C#.
1st, create a Silverlight project, open the MainPage.xaml, modify the xaml file as follows:
<UserControl x:Class="SilverlightTutorialApplication.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
>
<Canvas x:Name="Carrier" Width="800" Height="600" Background="Silver" MouseLeftButtonDown="Carrier_MouseLeftButtonDown" />
</UserControl>
In this snippet code, I create a canvas named Carrier, and set its dimension to 800 * 600. I set its background to Silver, donot remove the background color, otherwise, if there is nothing in the canvas, it’s MouseLeftButtonDown event won’t be hired.
Why I use Canvas as my container? Because canvas can do absolute positioning, it is convenient to handle object’s moving on it.
Read more: Jianqiang's Silverlight Blog Part 1, Part 2