Have wanted to move Yakiimo3D source code and binaries to an open-source hosting community for a while now. After initially leaning towards creating a Google Code project, I ended up choosing CodePlex. Since Yakiimo3D is going to be mostly DirectX 11 programming samples, a Microsoft-run CodePlex open-source hosting with a MS-user community makes the most sense, so I think it was a good decision. For source code control on CodePlex, I went with Mercurial. Have never used Mercurial or Git, so it should be a good learning experience for me. Read more: Yakiimo3D
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