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How do emulators work and how are they written?

| Sunday, January 23, 2011
Answer:

Emulation is a multi-faceted area. Here are the basic ideas and functional components. I'm going to break it into pieces and then fill in the details via edits. Many of the things I'm going to describe will require knowledge of the inner workings of processors -- assembly knowledge is necessary. If I'm a bit too vague on certain things, please ask questions so I can continue to improve this answer.

Basic idea:

Emulation works by handling the behavior of the processor and the individual components. You build each individual piece of the system and then connect the pieces much like wires do in hardware.

Processor emulation:

There are three ways of handling processor emulation:

  • Interpretation
  • Dynamic recompilation
  • Static recompilation
With all of these paths, you have the same overall goal: execute a piece of code to modify processor state and interact with 'hardware'. Processor state is a conglomeration of the processor registers, interrupt handlers, etc for a given processor target. For the 6502, you'd have a number of 8-bit integers representing registers: A, X, Y, P, and S; you'd also have a 16-bit PC register.

With interpretation, you start at the IP (instruction pointer -- also called PC, program counter) and read the instruction from memory. Your code parses this instruction and uses this information to alter processor state as specified by your processor. The core problem with interpretation is that it's very slow; each time you handle a given instruction, you have to decode it and perform the requisite operation.

With dynamic recompilation, you iterate over the code much like interpretation, but instead of just executing opcodes, you build up a list of operations. Once you reach a branch instruction, you compile this list of operations to machine code for your host platform, then you cache this compiled code and execute it. Then when you hit a given instruction group again, you only have to execute the code from the cache. (BTW, most people don't actually make a list of instructions but compile them to machine code on the fly -- this makes it more difficult to optimize, but that's out of the scope of this answer, unless enough people are interested)

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