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Everything you need to know about Locales

| Monday, January 24, 2011
Introduction

A long time ago when I was a senior developer in the Windows group at Microsoft, I was sent to the Far East to help get the F.E. version of Windows 3.1 shipped. That was my introduction to localizing software – basically being pushed in to the deep end of the pool and told to learn how to swim. This is where I learned that localization is a lot more than translation.

Note: One interesting thing we hit – the infamous Blue Screen of Death switched the screen into text mode. You can't display Asian languages in text mode. So we (and by we I mean me) came up with a system where we put the screen in VGA mode, stored the 12 pt. courier bitmap at the resolution for just the characters used in BSoD messages, and rendered it that way. You kids today have it so easy J.

Fast forward to today where getting the locale right is essential on every file we read or write with our reporting & document generation software - if the locale is wrong you write 12.345 instead of 12,345.

The Locale

Ok, so forward to today. What is a locale and what do you need to know? A locale is fundamentally the language and country a program is running under. (There can also be a variant added to the country but use of this is extremely rare.) The locale is this combination but you can have any combination of these two parts. For example a Spanish national in Germany would set es_DE so that their user interface is in Spanish (es) but their country settings are in German(DE). Do not assume location based on language or vice-versa.

The language part of the locale is very simple – that's what language you want to display the text in your app in. If the user is a Spanish speaker, you want to display all text in Spanish. But what dialect of Spanish – it is quite different between Spain and Mexico (just as in America we spell color while in England it's colour). So the country can impact the language used, depending on the combination.

All languages that support locale specific resources (which is pretty much all of them today) use a fall-back system. They will first look for a resource for the language_country combination. While es_DE has probably never been done, there often is an es_MX and es_ES. So for a locale set to es_MX it will first look for the es_MX resource. If that is not found, it then looks for the es resource. This is the resource for that language, but not specific to any country. Generally this is copied from the largest country (economically) for that language. If that is not found, it then goes to the "general" resource which is almost always the native language the program was written in.

The theory behind this fallback is you only have to define different resources for the more specific resources – and that is very useful. But even more importantly, when new parts of the UI are made and you want to ship beta copies or you release before you can get everything translated, well then the translated parts are in localized but the untranslated parts still display – but in English. This annoys the snot out of users in other countries, but it does get them the program sooner. (Note: We use Sisulizer for translating our resources – good product.)

The second half is the country. This is used primarily for number and date/time settings. This spans the gamut from what the decimal and thousand separator symbols are (12,345.67 in the U.S. is 12 345,67 in Russia) to what calendar is in use. The way to handle this is by using the run-time classes available for all operations on these elements when interacting with a user. Classes exist for both parsing user entered values as well as displaying them.

Read more: Codeproject

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