The dyncall library encapsulates architecture-, OS- and compiler-specific function call semantics in a virtual "bind argument parameters from left to right and then call" interface allowing programmers to call C functions in a completely dynamic manner. In other words, instead of calling a function directly, the dyncall library provides a mechanism to push the function parameters manually and to issue the call afterwards.
This means, that a program can determine at runtime what function to call, and what parameters to pass to it. The library is written in C and assembly and provides a very simple C interface to program against.
The library comes in very handy to power flexible message systems, dynamic function call dispatch mechanisms, closure implementations, to bridge different programming languages, or to simply wrap a "vararg" function.
When it comes to language bindings, the dyncall library provides a clean and portable C interface to dynamically issue calls to foreign code using small call kernels written in assembly. Instead of providing code for every bridged function call, which unnecessarily results in code bloat, only a couple of instructions are used to invoke every possible call.
Example
Let's say, we want to make a call to the function:
double sqrt(double x);
Using the dyncall library, this function would be called as follows:
double r;
DCCallVM* vm = dcNewCallVM(4096);
dcMode(vm, DC_CALL_C_DEFAULT);
dcReset(vm);
dcArgDouble(vm, 4.2373);
r = dcCallDouble(vm, (DCpointer)&sqrt);
dcFree(vm);
If you already have a DCCallVM object (e.g. for followup calls), this simply boils down to:
dcReset(vm); // Init/flush arguments.
dcArgDouble(vm, 5.2); // Push/bind argument(s).
r = dcCallDouble(vm, (DCpointer)&sqrt); // Call.
Note that, by exposing this functionality to a dynamic scripting environment, the latter can gain system programming status to a certain degree. It is easy to see the power one can get by calling a C function directly from within a scripting language. Demonstrative bindings and examples for several different scripting languages are provided with the library.
Rough overview of platforms and features
The dyncall library runs on many different platforms and operating systems (including Windows, Linux, OpenBSD, FreeBSD, MacOS X, DragonFlyBSD, NetBSD, Plan9, iOS, Haiku, Nintendo DS, Playstation Portable, Solaris, Minix, etc.) and processors (x86, x64, arm (arm and thumb mode), mips, ppc32, sparc, sparc64, etc.).
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