Practical Windows Kinect In C# (Introduction To Kinect, Getting started with Windows Kinect SDK 1.0) This e-book is for Version 1.0 of the Kinect SDK together with the Windows version of the Kinect hardware. It brings together articles in the series Getting started with Microsoft Kinect SDK which was based on the final beta of the SDK. These articles are still available.
Chapter List Introduction to Kinect
Getting started with Microsoft Kinect SDK 1
Depth (in preparation)
Player index (in preparation)
Depth and Video space (in preparation)
Skeletons (in preparation)
The Full Skeleton (in preparation) The Microsoft official SDK for Kinect version 1.0 is easy to use. Basically you download it, plug the Kinect into a free USB socket and start programming. You can create applications in C#, VB or any .NET language including C++. Its only disadvantage is that it only works with Windows 7 and 8. As well as being easy to use, the new SDK is also significantly more powerful than the open source alternatives. It has an improved body tracker and it supports the Kinect's sound hardware. You can also now use the SDK to create commercial applications which you can sell without the need to pay a license fee to Microsoft. The only downside is that you have to buy the Windows Kinect rather than the Xbox 360 version, and this is more expensive because it isn't subsidized by revenue from games. Read more: Channel9
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Chapter List Introduction to Kinect
Getting started with Microsoft Kinect SDK 1
Depth (in preparation)
Player index (in preparation)
Depth and Video space (in preparation)
Skeletons (in preparation)
The Full Skeleton (in preparation) The Microsoft official SDK for Kinect version 1.0 is easy to use. Basically you download it, plug the Kinect into a free USB socket and start programming. You can create applications in C#, VB or any .NET language including C++. Its only disadvantage is that it only works with Windows 7 and 8. As well as being easy to use, the new SDK is also significantly more powerful than the open source alternatives. It has an improved body tracker and it supports the Kinect's sound hardware. You can also now use the SDK to create commercial applications which you can sell without the need to pay a license fee to Microsoft. The only downside is that you have to buy the Windows Kinect rather than the Xbox 360 version, and this is more expensive because it isn't subsidized by revenue from games. Read more: Channel9
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