This was a very interesting year for Mono, and I wanted to capture some of the major milestones and news from the project as well as sharing a bit of what is coming up for Mono in 2012.I used to be able to list all of the major applications and great projects built with Mono. The user base has grown so large that I am no longer able to do this. 2011 was a year that showed an explosion of applications built with Mono. In this post I list a few of the high profile projects, but it is by no means an extensive list. There are too many great products and amazing technologies being built with Mono, but a comprehensive list would take too long to assemble.
XamarinThe largest event for Mono this year was that the team working on Mono technologies at Novell was laid off after Novell was acquired.We got back on our feet, and two weeks after the layoffs had taken place, the original Mono team incorporated as Xamarin. Xamarin's goal is to deliver great productivity and great tools for mobile developers. Our main products are Mono on iOS and Mono on Android.These products are built on top of the open source Mono project and the MonoDevelop project. We continue to contribute extensively to these two open source projects. Launching Xamarin was a huge effort for all of us.Xamarin would not have been possible without our great customers and friends in the industry. Many people cared deeply about the technology and helped us get up and running. In July, we announced an agreement with Attachmate that ensured a bright future for our young company.A couple of days later, we were ready to sell the mobile products that had been previously developed at Novell, and we started to provide all existing Novell customers with ongoing support for their Mono-based products. Half a year later, we grew the company and continued to do what we like the most: writing amazing software.Meanwhile, our users have created amazing mobile applications. You can see some of those in our App Catalog.
C# EverywhereOn the Mobile Space: This year Sony jumped to C# in a big way with the introduction of PS Suite (see the section below) and Nokia adopted Windows Phone 7 as their new operating system.And we got you covered on Android and iOS for all of your C# needs. On the Browser: we worked with Google to bring you Mono to Native Client. In fact, every demo shown at the Google Native Client event on December 8th was powered by Mono.On the Desktop: this year we added MacOS X as a first-class citizen in the world of supported Mono platforms. We did this by introducing MonoMac 1.0 and supporting Apple's MacStore with it. Games: continue to take advantage of C# blend of performance and high-level features. Read more on my GDC 2011 post.It is a wild new world for C# and .NET developers that were used to build their UI using ASP.NET or Winforms only. It has been fascinating to see developers evolve their thinking from a Microsoft-only view of the world to a world where they design libraries and applications that split the presentation layer from the business logic. Developers that make this transition will be able to get great native experiences on each device and form factor. Read more: Personal blog of Miguel de Icaza
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XamarinThe largest event for Mono this year was that the team working on Mono technologies at Novell was laid off after Novell was acquired.We got back on our feet, and two weeks after the layoffs had taken place, the original Mono team incorporated as Xamarin. Xamarin's goal is to deliver great productivity and great tools for mobile developers. Our main products are Mono on iOS and Mono on Android.These products are built on top of the open source Mono project and the MonoDevelop project. We continue to contribute extensively to these two open source projects. Launching Xamarin was a huge effort for all of us.Xamarin would not have been possible without our great customers and friends in the industry. Many people cared deeply about the technology and helped us get up and running. In July, we announced an agreement with Attachmate that ensured a bright future for our young company.A couple of days later, we were ready to sell the mobile products that had been previously developed at Novell, and we started to provide all existing Novell customers with ongoing support for their Mono-based products. Half a year later, we grew the company and continued to do what we like the most: writing amazing software.Meanwhile, our users have created amazing mobile applications. You can see some of those in our App Catalog.
C# EverywhereOn the Mobile Space: This year Sony jumped to C# in a big way with the introduction of PS Suite (see the section below) and Nokia adopted Windows Phone 7 as their new operating system.And we got you covered on Android and iOS for all of your C# needs. On the Browser: we worked with Google to bring you Mono to Native Client. In fact, every demo shown at the Google Native Client event on December 8th was powered by Mono.On the Desktop: this year we added MacOS X as a first-class citizen in the world of supported Mono platforms. We did this by introducing MonoMac 1.0 and supporting Apple's MacStore with it. Games: continue to take advantage of C# blend of performance and high-level features. Read more on my GDC 2011 post.It is a wild new world for C# and .NET developers that were used to build their UI using ASP.NET or Winforms only. It has been fascinating to see developers evolve their thinking from a Microsoft-only view of the world to a world where they design libraries and applications that split the presentation layer from the business logic. Developers that make this transition will be able to get great native experiences on each device and form factor. Read more: Personal blog of Miguel de Icaza
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