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C++0x Dynamic Message Passing

| Sunday, November 28, 2010
ntroduction

Sometimes it is useful to have dynamic message passing as in Objective-C. The small header presented below allows any class to contain a dynamic message map that can be used to add methods dynamically to an object.

Background

Objective-C is deemed more flexible than C++ because it allows a form of dynamic dispatch known as message passing.

Message passing is a form of dynamic dispatch that does not require implementation of a specific interface type. When sending a message to a target object, it is unknown to the compiler if the message can be handled by the object or not. It is only during the execution of the program that conformance to an interface is discovered.

Message passing is quite flexible because it does not require a lot of planning. Objective-C has been praised for this feature as more flexible than C++. This article demonstrates how easy it is to do the same in standard C++ (c++0x).

Using the code  

Using the code is very easy. The following steps have to be followed:

  • include the header "mp_object.hpp" in your project.
  • inherit from class mp_object.
  • add dynamic methods to your object by using the method 'add_method'.
In order to add methods to an object, you need a prototype function. A prototype function can be any free-standing function. The following code is an example of how to declare prototypes and add dynamic methods to your code:

#include <iostream>
#include "mp_object.hpp"
using namespace std;

//prototype method
void draw() {}

//prototype method
void setColor(int color) {}

//rectangle
class rect : public mp_object {
public:
   //constructor
   rect() {
       add_method(::draw, &rect::draw);
       add_method(::setColor, &rect::setColor);
   }

   //draw
   void draw() {
       cout << "rect\n";
   }

   //set color
   void setColor(int color) {
       cout << "rect color = " << color << "\n";
   }
};

//circle
class circle : public mp_object {


Read more: Codeproject

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