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Getting Started with Kinect Development

| Wednesday, December 1, 2010
While there are now .NET / Windows drivers for Kinect available (supporting RGB camera, depth camera, accelerometer feedback, motor driving and LED setting) these are not open source. However there are some open-source drivers available through the OpenKinect project on Github. At the time of writing these support OS X and Linux, however they are moving at an extremely fast pace, so you may find this has changed in the time since this article was published. To run this demo, I will be using a standard installation of Ubuntu 10.04 Lucid Lynx LTS without any major modifications. Other than a Kinect device you won't need anything else for this tutorial.

Before I start, there should be a note on hardware and warranties. By using Kinect in this way, so far as I am aware, you will not be violating any warranties in place on the device. However, I am not a lawyer, and neither I, the publishers, or anyone associated with this article or code accept any responsibility nor provide any warranties whatsoever (expressed or implied) for this code or your Kinect device. You proceed here at your own risk!

1. Installing Required Software
From the base Ubuntu you will need a few extra packages to get you up and running. These two are fairly common, so you may have them already:

sudo apt-get install git-core cmake

Git-core installs the source repository that will allow us to check out the code for use in the project. Cmake is a utility that the project uses to pre-build the software for us.

Read more: developerFusion

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