Since XNA Game Studio 4.0 and the Windows Phone Developer Tools shipped a couple of weeks ago, I’ve run into some common questions about the supported OS and Visual Studio matrix, so I decided to try to create a couple of tables to better illustrate what XNA Game Studio 4.0 functionality you can use where and provide a little more detail about the install scenarios. XNA Game Studio 4.0 – how to installYou can download and install XNA Game Studio 4.0 two different ways:1. As an integrated part of the Windows Phone Developer ToolsThis installer works on Windows Vista and Windows 7
It includes an edition of Visual Studio
It provides the ability to develop games for Windows, Xbox 360 and Windows Phone
2. As a standalone XNA Game Studio 4.0 packageThis installer works on Windows XP, Windows Vista and Windows 7
It does not include an edition of Visual Studio – you must install Visual Studio 2010 yourself before being allowed to install the standalone package
It provides the ability to develop games for Windows and Xbox 360
The following tables provide different views into what functionality is supported where.XNA Game Studio 4.0 – Supported Visual Studio editionsThe following table shows what type of games you can develop with XNA Game Studio 4.0 in what editions of Visual Studio 2010. Read more: Aaron Stebner's WebLog
It includes an edition of Visual Studio
It provides the ability to develop games for Windows, Xbox 360 and Windows Phone
2. As a standalone XNA Game Studio 4.0 packageThis installer works on Windows XP, Windows Vista and Windows 7
It does not include an edition of Visual Studio – you must install Visual Studio 2010 yourself before being allowed to install the standalone package
It provides the ability to develop games for Windows and Xbox 360
The following tables provide different views into what functionality is supported where.XNA Game Studio 4.0 – Supported Visual Studio editionsThe following table shows what type of games you can develop with XNA Game Studio 4.0 in what editions of Visual Studio 2010. Read more: Aaron Stebner's WebLog
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