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A guide to 3D display technology: its principles, methods, and dangers

| Tuesday, June 22, 2010
Whether you buy into the hype or not, it’s plain fact that 3D is everywhere these days. From movies and games to laptops and handhelds, pretty much every screen in the house is going to be 3D-capable in a year or so, even if you opt not to display any 3D content on it. Those of you who choose that path may stop reading now, and come back a little later when you change your mind. Because if you have kids or enjoy movies and games, there will be a point where you’re convinced, perhaps by a single standout piece of media, that 3D is worth it at least some of the time.

But 3D isn’t as easy to get used to as, say, getting a surround-sound system or moving from 4:3 to widescreen. Why is that? Well, it’s complicated, but worth taking the time to understand. Moreover, like any other new technology, 3D is not without its potential risks, and of course studies will have to be done to determine the long-term effects of usage, if any. For now, though, it must be sufficient to inform yourself of the principles behind it and make your own decision.

Let’s just have a primer in case you’re not familiar with how 3D works in general. There are a few major points worth keeping in mind. We’ll start with the basics. How do you see in 3D to begin with? Here’s a crash course on your visual system.

How depth is determined in your visual system

Even if it feels silly, just indulge me here: close just your right eye. Now just your left. Now your right. It’s like in Wayne’s World: camera one, camera two. You must have noticed that things change position a bit. This, of course, is because your eyes are a few inches apart; this is called the “interocular distance” and it varies from person to person. Note also that when you look at something close, objects appear in double in the background. Look at the corner of the screen. See how the chair or window back there is doubled? It’s because you’re actually rotating your eyes so they both point directly at what you’re focusing on.

Read more: CrunchGear

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