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Justin.tv's Live Video Broadcasting Architecture

| Sunday, March 21, 2010
The future is live. The future is real-time. The future is now. That's the hype anyway. And as it has a habit of doing, the hype is slowly becoming reality. We are seeing live searches, live tweets, live location, live reality augmentation, live crab (fresh and local), and live event publishing. One of the most challenging of all live technologies is that of live video broadcasting. Imagine a world in which everyone becomes a broadcaster and a consumer of video streams, all in real-time (< 250 msec latency), all so you can talk and interact directly without feeling like you are in the middle of a time shift war. The resources and the engineering needed to make this happened must be substantial. How do you do that?

To find out I talked to Kyle Vogt, Justin.tv Founder and VP of Engineering. Justin.tv certainly has the numbers. Their 30 million unique monthly visitors even outshine YouTube in the video upload game, reportedly uploading nearly 30 hours per minute of video compared to YouTube's 23. I asked for an interview after listening to an interview with Justin Kan, another Founder of the eponymously named Justin.tv. Justin talked about how live video was fundamentally different than YouTube's batch video approach, where all the video is stored on disk and replayed later on demand. Live video can't be made by pushing video faster, it takes a completely differently architecture. Since the YouTube Architecture article is the most popular article ever on this site, I thought people might also enjoy learning about live side of the video world. Kyle was unbelievably generous with his time and insight into how Justin.tv makes all this live video magic happen, going way beyond the call, providing a tremendous number of juicy details. Anyone building a system can learn something from how they run their business. I can't thank Kyle enough for putting up with my never ending prodding.

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