Since there are no real offerings in terms of CG compositing, I’ll focus on two fundamental parts of 3D work: modeling and animation/rendering. I’m also going to avoid the really bare-metal applications like POV-RAY and all the RenderMan clones. Writing renderers, it seems, is a fairly trivial task. Writing animation and scene-composing applications, on the other hand, isn’t tackled by the free software community so much.
Modeling
Modeling applications, unsurprisingly, are a dime a dozen. Most of them are polygon (extrusion) modelers that encourage the box-model paradigm. Therefore, I’ll attempt a very simple task, such as creating a box and extruding a single face of the box.
Rendering
Read more: pxleyes.com