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WCF Extensibility – Message Encoders

| Sunday, November 20, 2011
   Now we’re out of the metadata realm, we’re back to the components which are executed while the service is running. This post will focus on the message encoder, which is in theory part of the channel model of WCF, although it doesn’t sit nicely in the channel stack as other “normal” channels (see the diagram in the first post about channels). The encoder is the component responsible for converting between the Message object (used throughout the WCF stack) and the actual bytes which need to be transmitted over the wire. In the majority of the scenarios, using one of the out-of-the-box encoders is enough (since they can handle XML and JSON, the most common formats), but there are cases where we need to define a new format, or even to tweak the output of one of the existing encoders, so a custom encoder is a good alternative.

Implementing a message encoder is not something as simple as implementing an interface or defining one subclass of a WCF class. Because encoders are (somewhat) part of the channel stack, in order to add a custom encoder to the WCF pipeline we need to implement three classes: a binding element, an encoder factory, and finally the encoder itself. The binding element class must derive from MessageEncodingBindingElement. Similarly to the channels, the binding element’s BuildChannelFactory<TChannel> on the client side (and BuildChannelListener<TChannel> on the server side) is invoked when the channel stack is being created. Unlike the “normal” channels, on the message encoding binding element the class doesn’t create a factory / listener at that point. Instead, the encoder class is expected to add itself to the BindingParameters property of the BindingContext parameter of the method – and later the transport will query the binding parameters (if the transport decides to do so), and ask the encoding binding element to be created at a later time.

The differences continue – while in the “normal” channel at the server side a channel listener is created by the binding element, and at the client side a channel factory is created, with an encoding binding element only knows how to create a MessageEncoderFactory. The factory then is responsible for finally creating the MessageEncoder object (in two different ways – see section about the message encoder factory class for a discussion on session-full encoders below). Finally, the MessageEncoder class implements the conversion methods between Message and bytes (again in two different ways – see the section about the message encoder class for more information on streaming below) – the transport channel is the component which will invoke the encoder methods (although, as I already pointed in the post about channels, the transport doesn’t really need to use the encoder from the binding context, it can completely ignore it if it so wishes – but all out-of-the-box WCF transports do use the encoders if they’re available).


Read more: Carlos' blog
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