In this tutorial, we are going to learn how to create basic shapes in c# using OpenGL. First, we are going to create a new Project and a new Console Application. It's important that we should have the dynamic libraries in order to use OpenGL . We are going to add this in our project: We have two variables that specify an angle and a camera angle, we are going to use them for the different perspective in our program, and both are float variables. We are going to create a method called 'dibuja' in which we'll create our different shapes and specify color and size.This sentence is use in order to clean the screen buffer..Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT);
The next two sentences are important in OpenGLGl.glMatrixMode(Gl.GL_MODELVIEW);
Gl.glLoadIdentity(); Then, we specify the perspective…Glu.gluPerspective(45.0, 1.0, 1.0, 500.0); And the color, as we know, the colors in the computer are handleled like RGB (Red-Green-Blue), and in the sentence thats exactly the value that we are going to specify in the parameters…
Gl.glColor3f(0.5f, 0.9f, 0.9f); Read more: C# Corner
The next two sentences are important in OpenGLGl.glMatrixMode(Gl.GL_MODELVIEW);
Gl.glLoadIdentity(); Then, we specify the perspective…Glu.gluPerspective(45.0, 1.0, 1.0, 500.0); And the color, as we know, the colors in the computer are handleled like RGB (Red-Green-Blue), and in the sentence thats exactly the value that we are going to specify in the parameters…
Gl.glColor3f(0.5f, 0.9f, 0.9f); Read more: C# Corner
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