WARSTORY – Europe in Flames is a free-to-play, massively multiplayer strategy game set during World War II. In the game, players command their own allied companies, consisting of powerful combat units and individually specialized heroes. The game allows for dynamic real time battles that demand quick, tactical thinking.
At Chimera Entertainment, we developed the game for Bigpoint using Microsoft Silverlight on the client-side with Windows Server and the .NET framework for server-side gameplay.We chose Silverlight for several reasons. Our development team already had lots of experience developing games using C# so working in Silverlight was an easy transition. As a platform, Silverlight’s comprehensive feature set allowed us to implement the game on a single technology platform plus having .NET on client and server also allowed the almost seamless transfer of components and the use of a shared code base. In designing a state-of-the-art gaming experience for the browser, we used many of Silverlight’s core features and drove deep into the Silverlight framework, including:Dynamic, real-time gameplay via sockets
Over 50 pre-renderer combat units using a Writeable Bitmap based animation framework
A custom rendering engine for displaying stunning particle effects
A dynamic game world, featuring high-quality game art and handcrafted animations based on User Controls
A unique resource and state-management-system to handle over 300 individual cities, 50 combat units, 50 battlefields and thousands of items and icons.
A tool pipeline based on Silverlight’s out-of-browser capabilities Read more: Silverlight Team Blog
At Chimera Entertainment, we developed the game for Bigpoint using Microsoft Silverlight on the client-side with Windows Server and the .NET framework for server-side gameplay.We chose Silverlight for several reasons. Our development team already had lots of experience developing games using C# so working in Silverlight was an easy transition. As a platform, Silverlight’s comprehensive feature set allowed us to implement the game on a single technology platform plus having .NET on client and server also allowed the almost seamless transfer of components and the use of a shared code base. In designing a state-of-the-art gaming experience for the browser, we used many of Silverlight’s core features and drove deep into the Silverlight framework, including:Dynamic, real-time gameplay via sockets
Over 50 pre-renderer combat units using a Writeable Bitmap based animation framework
A custom rendering engine for displaying stunning particle effects
A dynamic game world, featuring high-quality game art and handcrafted animations based on User Controls
A unique resource and state-management-system to handle over 300 individual cities, 50 combat units, 50 battlefields and thousands of items and icons.
A tool pipeline based on Silverlight’s out-of-browser capabilities Read more: Silverlight Team Blog
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