Blend 3 introduced the idea of Triggers, Actions and Behaviors as a way in which a developer can package up functionality for re-use by a designer in a drag-drop manner.
The way I think of them in my head;Action – piece of code that does some single thing.
Trigger – piece of code that causes some Actions to run at “some point”.
Behavior – piece of code that attaches itself to some other object and does something with it. Anything.
One of the things that my slightly-too-detailed-obsessed brain struggles to deal with is that in Blend both Behaviors and Actions show up in the Assets panel under a title of Behaviors;
Read more: Mike Taulty's Blog
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