This article is part 6 of the series "XNA for Silverlight developers":
- XNA for Silverlight developers: Part 0 – Why should I care?
- XNA for Silverlight developers: Part 1 – Fundamentals
- XNA for Silverlight developers: Part 2 – Text rendering
- XNA for Silverlight developers: Part 3 - Animation (transforms)
- XNA for Silverlight developers: Part 4 - Animation (frame-based)
- XNA for Silverlight developers: Part 5 - Input (touch + gestures)
- XNA for Silverlight developers: Part 6 - Input (accelerometer)
Read more: Silverlight Show
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