Sometimes you have some code that needs to run after a storyboard has completed. In my case I'm working on a little board game, and after each move (which I animate using a Storyboard), I need to figure out the next move, and either start a new play-animation or pass the turn to the other player.
Therefore I run in a loop until the turn is over. You can detect when a storyboard has finished when the "Completed" event triggers, but that makes for some recursive spaghetti code. It's much easier if I could just "await" the storyboard using a task. So I created the little extension method below that makes this possible. All you have to do to start and wait for the storyboard to finish is:
await myStoryboard.BeginAsync();
Below is the little extension method (which also serves as a general example on how you turn an event-based class into an awaitable Task using the TaskCompletionSource):
using System;
using System.Threading.Tasks;
using Windows.UI.Xaml.Media.Animation;
namespace SharpGIS
{
public static class StoryboardExtensions
{
public static Task BeginAsync(this Storyboard storyboard)
{
System.Threading.Tasks.TaskCompletionSource<bool> tcs = new TaskCompletionSource<bool>();
if (storyboard == null)
tcs.SetException(new ArgumentNullException());
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