While at CodeMash, I had an interesting conversation with Cori Drew regarding some code in Effective C#, and some comments from Jon Skeet in our combined async talks. These comments involve breaking some common recommendations, and performance. In our talk, Jon described how the C# compiler creates a mutable struct when it builds the state machine that handles async continuations. Jon discussed that the nested struct was faster than a nested class. Contrast that with code in Effective C#, where I showed the following code: public class List<T> : IEnumerable<T>
{
private class Enumerator<T> : IEnumerator<T>
{
// elided
} public IEnumerator<T> GetEnumerator()
{
return new Enumerator<T>();
} IEnumerator IEnumerable.GetEnumerator()
{
return new Enumerator<T>();
}
}
Well, Cori asked, why didn’t I make the Enumerator<T> a struct (which is what the BCL does): public class List<T> : IEnumerable<T>
{
private struct Enumerator<T> : IEnumerator<T>
{
// elided
} public IEnumerator<T> GetEnumerator()
{
return new Enumerator<T>();
}
Read more: Bill Wagner
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{
private class Enumerator<T> : IEnumerator<T>
{
// elided
} public IEnumerator<T> GetEnumerator()
{
return new Enumerator<T>();
} IEnumerator IEnumerable.GetEnumerator()
{
return new Enumerator<T>();
}
}
Well, Cori asked, why didn’t I make the Enumerator<T> a struct (which is what the BCL does): public class List<T> : IEnumerable<T>
{
private struct Enumerator<T> : IEnumerator<T>
{
// elided
} public IEnumerator<T> GetEnumerator()
{
return new Enumerator<T>();
}
Read more: Bill Wagner
QR:
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