What is a Tuple?
The System.Tuple is a class that tends to inspire a reaction in one of two ways: love or hate. Simply put, a Tuple is a data structure that holds a specific number of items of a specific type in a specific order. That is, a Tuple<int, string, int> is a tuple that contains exactly three items: an int, followed by a string, followed by an int. The sequence is important not only to distinguish between two members of the tuple with the same type, but also for comparisons between tuples.
Some people tend to love tuples because they give you a quick way to combine multiple values into one result. This can be handy for returning more than one value from a method (without using out or ref parameters), or for creating a compound key to a Dictionary, or any other purpose you can think of. They can be especially handy when passing a series of items into a call that only takes one object parameter, such as passing an argument to a thread's startup routine. In these cases, you do not need to define a class, simply create a tuple containing the types you wish to return, and you are ready to go?
On the other hand, there are some people who see tuples as a crutch in object-oriented design. They may view the tuple as a very watered down class with very little inherent semantic meaning. As an example, what if you saw this in a piece of code:
var x = new Tuple<int, int>(2, 5);
What are the contents of this tuple? If the tuple isn't named appropriately, and if the contents of each member are not self evident from the type this can be a confusing question. The people who tend to be against tuples would rather you explicitly code a class to contain the values, such as:
public sealed class RetrySettings
{
public int TimeoutSeconds { get; set; }public int MaxRetries { get; set; }
}
Here, the meaning of each int in the class is much more clear, but it's a bit more work to create the class and can clutter a solution with extra classes.
So, what's the correct way to go? That's a tough call. You will have people who will argue quite well for one or the other. For me, I consider the Tuple to be a tool to make it easy to collect values together easily. There are times when I just need to combine items for a key or a result, in which case the tuple is short lived and so the meaning isn't easily lost and I feel this is a good compromise. If the scope of the collection of items, though, is more application-wide I tend to favor creating a full class.
Finally, it should be noted that tuples are immutable. That means they are assigned a value at construction, and that value cannot be changed. Now, of course if the tuple contains an item of a reference type, this means that the reference is immutable and not the item referred to.
Tuples from 1 to N
Tuples come in all sizes, you can have as few as one element in your tuple, or as many as you like. However, since C# generics can't have an infinite generic type parameter list, any items after 7 have to be collapsed into another tuple, as we'll show shortly.
So when you declare your tuple from sizes 1 (a 1-tuple or singleton) to 7 (a 7-tuple or septuple), simply include the appropriate number of type arguments:
// a singleton tuple of integerTuple<int> x;// or moreTuple<int, double> y;// up to sevenTuple<int, double, char, double, int, string, uint> z;
Anything eight and above, and we have to nest tuples inside of tuples. The last element of the 8-tuple is the generic type parameter Rest, this is special in that the Tuple checks to make sure at runtime that the type is a Tuple. This means that a simple 8-tuple must nest a singleton tuple (one of the good uses for a singleton tuple, by the way) for the Rest property.
Read more: James Michael Hare
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