I played around with the awesome libgdx which makes it possible to develop for desktop and android at the same time. I tried some OpenGL ES 2.0 shader stuff to test the performance. Here are some of the results on a Motorola Milestone with android 2.2.
Monjori Shader from mic:
![monjori.png monjori.png](http://bompo-blog.appspot.com/images/monjori.png)
Read more: STEFAN WAGNER
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